Launcher VIs
Workers Fundamental Concepts
Last updated
Workers Fundamental Concepts
Last updated
You can create Launcher VIs with the tool.
A Launcher VI is a VI that you run to launch the of a Workers application.
By default, a Worker cannot launch/run itself, and this is the reason we need a Launcher VI.
The following image shows a Launcher VI for a Worker in a LabVIEW project, and below that the block diagram of the Launcher VI.
A Launcher VI contains (from left to right):
the class object constant of the application's head Worker
the Worker's palette VI: Debug Client Loader.vi
the Worker's palette VI: Setup Head Worker.vi
the Main VI (Main.vi) of the application's head Worker.
Running the Launcher VI will launch the application's head Worker along with all of head Worker's statically-linked subWorkers. If the Launcher VI is aborted, then all Workers in the application's Worker call-chain hierarchy (both statically-linked and dynamically loaded) will also be immediately aborted.
Asynchronous Launcher VIs will asynchronously launch a Worker's Launcher VI (above) and can be used to load multiple instances of a Workers application. Asynchronous Launcher VIs return the loaded Worker's class object containing only its Public Properties. This object can then be used with a Worker's Public API Request VIs from applications external to the Workers application (eg. TestStand).
The Workers 5.0 and example project both launch their respective Worker applications using Asynchronous Launcher VIs.