Launcher VIs

Workers Fundamental Concepts

You can create Launcher VIs with the Create Launcher VI tool.

A Launcher VI is a VI that you run to launch the Head Worker of a Workers application.

By default, a Worker cannot launch/run itself, and this is the reason we need a Launcher VI.

Launcher VI launches head Worker of application.

The following image shows a Launcher VI for a Worker in a LabVIEW project, and below that the block diagram of the Launcher VI.

Launcher - Worker A.vi

A Launcher VI contains (from left to right):

  • the class object constant of the application's head Worker

  • the Worker's palette VI: Debug Client Loader.vi

  • the Worker's palette VI: Setup Head Worker.vi

  • the Main VI (Main.vi) of the application's head Worker.

Running the Launcher VI will launch the application's head Worker along with all of head Worker's statically-linked subWorkers. If the Launcher VI is aborted, then all Workers in the application's Worker call-chain hierarchy (both statically-linked and dynamically loaded) will also be immediately aborted.

Asynchronous Launcher VIs

Asynchronous Launcher VIs will asynchronously launch a Worker's Launcher VI (above) and can be used to load multiple instances of a Workers application. Asynchronous Launcher VIs return the loaded Worker's class object containing only its Public Properties. This object can then be used with a Worker's Public API Request VIs from applications external to the Workers application (eg. TestStand).

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